5/29/2023 0 Comments Blender cycles opengl 4.4For the facial animation I plan to split morphing only to face submesh, then apply bones to all.Īfter some time, this become an exercise with different tools, more than handling the animation in C++ code. Though only face vertices get changed, it is a good example to start from. Original "all on CPU" brings ~15 frames per second and "morph on CPU, apply bones on GPU" runs at ~60 fps. The character is ~2700 vertices it has 18 bones and morphing operates on almost all of the vertices. AnimKit's AppAnimKitGL animation blending example
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